I have been waiting to share this presentation for a long time. This is a work about Games, simulations and learning, an assignment presented in a internal conference at University of Southampton.
The supposed prejudices observed in the context of this parper possibly can be seen as an outdated requirement of solid boundaries between serious thinking and amusement. So, considering the game generation context, fun and work can be seen with equal compromise and engagement, which is described by Seymour Papert (2002) as “hard fun”.
This work was important to deepen my personal view about games, simulations and their applications to learning.
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