After a long time finally I have an effective prototype to test. As stated by Bogost, games are systems based on user’s input. Therefore game testing is more important than a simple validation. In fact is an essential part of game conception, as proposed by Fullerton.

So, I observed this firsthand in my first test.The practice of testing is surprising and scary, but is very exciting to see people playing in ways totally different than I’ve ever imagined. It is interesting to see the human effort to create meaning during play, observe the evolution of learning through game. We started with instruction, the main idea and rules were presented in order to allow them to play. In this stage participants asked a few questions and listened a lot, the uncertainty about what to do is visible. This phase is followed by imitation; their moves mimic my first instructional examples and use score to evaluate. They learn through reflection about their own experiences. Soon they are assimilating rules and dynamically developing their own moves.  Thus it is possible to detect learning. Expected effects are observed such as aversion to degraded areas and appreciation of meadows, anteaters or bats. Even more interesting are the unexpected effects, for example: players created interesting tactical uses for degraded areas, however this use confirm understanding of what these areas are. This imply a meaningful use of this knowledge in game context, players are creating their own meanings through play. As said by Gee, games are not an important object of study by educators based on what players are learning. But mainly because good games  embody good learning principles

Therefore,  as imagined, game sessions will be so interesting as imagined. Now I need to develop ways to raise my data from this experience.